The lost world jurassic park board game rules




















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Storage Wars: The Game. Snap Judgment. UNO: Harry Potter. Cars: Tractor Tipping Game. Monopoly: Yu-Gi-Oh! Board Games. Registration Successful. Please note: BoardGames. Video Mode A very quick video mode, not even really connected to the game.

There are two ropes and a small pitfall-like guy who is suppose to swing from rope to rope and then over a T-Rex who is trying to eat you.

A completed video mode awards K, a failed video mode awards K. A failed video mode that you manage to make to the first rope awards K. Video mode is always the same and isn't too hard to complete.

Just wait for the right spot to swing at, hit launch, and the guy just goes. Occasionally, you can swing into the T-Rex's mouth, but you don't get anything extra for doing it.

Multiball Multiball is first started by hitting the drop target 4 times to light all three locks. If you don't finish the drop target on your first ball, one lock will light for you each ball, until you complete the drop target or light all three locks.

You then have to lock three balls, left loop, right loop, and middle loop. All locks are virtual, no balls are held by the machine. When you have three balls locked, multiball starts, a four ball multiball with three stages, and a brief ballsaver: - Both ramps must be hit for jackpots which unlight when collected. Each ramp jackpot is worth k. Loop jackpots are worth K. You must hit the loop switch to collect these. The super jackpot is worth a varying value which is displayed on the DMD.

The animation is that of a raptor pointing at different values from 1M to 4M. The values are arranged somewhat like this: 1 1 2 2 3 4 3 2 2 1 1 A shot to the middle loop awards the pointed at value and starts the multiball back at stage one. As in most SEGA games, multiball is very valuable, especially if you can consistently get to the super jackpot and collect it. If you happen to start multiball, drain all but one ball, and collect no jackpots, multiball restart is lit at all the loops and the drop target.

On subsequent multiballs, you must hit the drop target 4 times to light each lock. Only two locks will be spotted if you don't completed the drop target.

It's almost always the first award from the Egg Scoop. There are also a few differences from Jurassic Park's Smart Missile: - Lost World's Smart Missile only pertains to Multiball If the locks aren't lit, it will light all locks 1st Multiball If all the locks are lit, multiball starts handy while draining It will collect any lit jackpots during multiball.

If you are trying to collect the super jackpot with the smart missile, the raptor will sometimes skip over the 4M shot. Like Jurassic Park, the Smart Missile is deactivated when the outlane is hit. More Time Each of the timed modes have the ability to have the timer increased. When the timer on a modes drops below 10sec, the More Time standup is lit. If the standup is hit, 10sec. You can only hit the More Time button once per mode.

SITE B targets are cycled by the bumpers and the slingshots. During SITE B your task is to hit the flashing target that is lit, but there is a catch: there is only one flashing target lit and it moves when you hit a flipper. The left flipper moves the target to the left and right moves it to the right. You must hit at least three targets to complete the mode. The value starts at k and goes up by k until time is up. You have 30 seconds to hit three targets but the mode doesn't end once you have hit the three targets, you get to play out the mode until time is up.

There doesn't seem to be an upper limit to the value as I have collected 1. It seems the safest and easiest shot is to backhand the E target. The goal of GPS is to hit 4 ramps, each shot is worth k. The value can be raised by alternating ramps, ie, left ramp, right ramp, left ramp then the value is raised by k up to no known limit. The timer seems to be pretty short, less than 30sec. The easiest way to finish GPS is by looping the left ramp which is pretty easy to backhand.

If you want to go all out for points, try to keep alternating the ramps; while not really hard, lighting GPS the second time isn't as easy. To light subsequent GPS', ramps must be alternated to light each letter. The number of shots to complete the next GPS goes up if you complete the mode or not, slowly making GPS impossible to complete.

Shoot the scoop to start. A fast countdown from k starts immediately when you hit the scoop. Hit the scoop to collect the value. If you don't hit the scoop by the time the countdown reaches 40k, you have about 5 sec. Once the countdown value is collected, you have 30sec. When you do make the three shots, the mode does not end; additional shots to the scoop can be made. This mode can be very valuable if you can lock in a value close to k.

If you do indeed lock in a high value, making repeated shots to the scoop is definitely worth it. To light subsequent Baby T-Rex's, one more shot is needed than the previous.



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