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Try Free. New WoW Classic. Play WoW Free to Level Download WoW. Learn more about the Free Trial. Short Stories. The Story of Warcraft. New to WoW New.

Returning Players New. Realm Status. Recruit A Friend. Content Update Notes. Mythic Raid Hall of Fame. I was really into the covenant stuff at the start of the expansion didnt like the player power that would inevitably ruin it all but maybe it would all work out fine But I've emotionally disassociated myself from it as it became clearer and clearer having to covenant swap would be an inevitability spoilers: I was right.

I want to get excited about all that stuff but my brain tells my heart to chill, it'll only hurt in the end. Not going to bother resubbing for this. Silenced players cannot search or apply to active groups. A group will automatically delist and cannot create a Group Finder listing if there is a silenced player in the group. What's this mean? Like spell silenced or maybe ignored? Is there some special silence I don't know about?

Each shoulder can now be transmogrified separately. This is the buff I was waiting for. So like No valuable buffs to underdogs, no real nerfs to tops. Its glorious! This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Live Official Patch 9. The traitorous Sire Denathrius has been defeated, but the power of the Maw still grows.

Return to the Maw with the restored strength of the kyrian, necrolords, night fae, and venthyr and together strike back at the Jailer in the next content update, Chains of Domination. Unlock the secrets that Korthia has to offer: Return to the Maw and discover Korthia with the restored strength of the kyrian, necrolords, night fae, and venthyr and together strike back at the Jailer in Covenant Assaults. Recover the relic fragments scattered across Korthia in the wake of the mawsworn invasion and return them to Archivist Roh-Suir for The Archivist's Codex faction reputation and new currency, Catalogued Research.

You can exchange Catalogued Research for a variety of rewards including Conduit and equipment upgrades, a flying mount, and a cosmetic appearance for your cloak. Defeating a Tormenter will reward you with a Tormentor's Cache brimming with Soul Cinders and can also contain powerful equipment as well as a Bahmethra Chain Link to collect and bind together to summon the eerie hand mount, the Hand of Bahmethra.

Discover new rares and treasures in Korthia and Desmotaeron. Now, his endless armies gather as he prepares to enact the final stage of his grand design. In the face of annihilation, Bolvar marshals his last remaining allies to charge into the heart of Torghast and confront the Jailer where he is most powerful.

Breach the Sanctum of Domination and slay the formidable servants of Sylvanas and the Banished One in the epic new raid opening with Season 2. This Mythic-only instance can reward players with loot coveted by broker society—including a dazzling assortment of weaponry, otherworldly pets, and a mount.

Your Rating increases each time you run a dungeon you haven't completed before or when you beat your own best time in a dungeon you've already completed.

Completing a key provides a rating based on three factors: the level of the key, the Affixes in the key, and the run's time compared to the dungeon's timer. This consumable item allows all characters on your account with Expert Riding Skill to fly in Bastion, Maldraxxus, Ardenweald, and Revendreth! With the new season, you'll see increased item levels for rewards, new seasonal rewards for PvP include a new Arena title: Unchained Gladiator, a new weapon illusion, new coloration of the Gladiator mount, and new Vicious mounts—Alliance and Horde-themed Gorm.

If a servant is not dealt with, they empower the final boss. Fixed an issue that prevented Convocation of the Dead Conduit from proccing when Festering Wound s were burst on a killing blow. Fixed an issue that prevented Imprison from being used on targets that were immune to Charm effects.

Netherwalk Talent duration increased to 6 seconds was 5 seconds. Unnatural Malice Conduit now increases The Hunt 's Night Fae Ability damage-over-time effect was increased initial damage to the primary target. Fixed an issue that prevented Relentless Onslaught 's Conduit second strike from triggering Cycle of Hatred Talent and its Fury refund.

Fixed an issue that prevented Adaptive Swarm Necrolord Ability from spreading if the Druid dies while the ability is active. Fixed an issue that allowed Adaptive Swarm to incorrectly affect Regrowth 's initial heal. Balance New Moon Talent now has 20 second recharge was 25 seconds. Feral Fixed an issue that allowed Skull Bash to interrupt targets that were under the Intervene effect.

Fixed an issue that was causing Apex Predator Runecarving Power to refund the wrong amount of energy when Ferocious Bite was cast while Soul of the Forest Talent was selected. Fixed an issue that rarely caused Guardian Druid's Ironfur to not last its full duration. Fixed an issue that was allowing Frenzyband 's Runecarving Power bleed to benefit twice from increased damage taken effects on the target.

Fixed an issue that allowed Regrowth to not consume Clearcasting while the Druid was under the effect of an Innervate that was cast on another player. Wildfire Bomb no longer hits targets very high up in the air. Pets Classic pterrordax pets and Mists of Pandaria python pets are now larger in size. Mammoth Family Trample is now instant cast was 6 second channel.

Pterrordax Family New Ability: Updraft — Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds. Kindling Talent cooldown reduction for Combustion reduced to 1 second was 1. Fixed an issue that prevented Phoenix Flames from dealing damage if the spell hit while the Mage was not in line of sight of the target. Fixed an issue that allowed Ignite to spread to targets that could not be hit by spells, such as Rogue s under the effect of Cloak of Shadows.

Fortifying Brew 's cooldown now resets when an encounter ends for Windwalker and Mistweaver Monks. Fixed an issue that prevented the damage and healing of Bonedust Brew Necrolord Ability from critically striking.

Fixed an issue that sometimes prevented Shaman s from being able to use Reincarnation after Forgeborne Reveries Bonesmith Heirmir Soulbind expired. Enveloping Mist mana cost reduced to 5. Revival Rank 2 now learned at level 56 — Revival now procs Gust of Mists on each target healed.

Harm Denial Conduit now correctly increases the healing of Expel Harm when used on an ally. Fixed an issue that caused Enveloping Breath to double dip from Enveloping Mist 's healing bonus. Fixed an issue that caused Touch of Death 's damage increase to not increase the healing of Ancient Teachings of the Monastery Runecarving Power.

Fixed an issue that was preventing Keefer's Skyreach Runecarving Power from increasing the critical strike chance of Storm, Earth and Fire images. Fixed an issue that caused Paladin auras to be removed when the Paladin swapped specializations. Fixed an issue that was preventing Retribution Aura from activating when a Holy Priest's Spirit of Redemption occurred.

Crusader's Might Talent reduces the cooldown of Holy Shock by 1 second was 1. Discipline Spirit Shell Talent cooldown increased to 90 seconds was 60 seconds. Fixed an issue that caused Schism 's Talent damage increase to not affect the first damage event from a queued Penance.

Holy Symbol of Hope has been redesigned — Bolster the morale of party or raid members within 40 yards. Serrated Bone Spike Necrolord bleed now properly benefits from critical strike chance.

Shiv now dispels Enrage effects regardless of Poison application. Assassination Fixed an issue that allowed Doomblade 's Runecarving Power periodic damage to benefit twice on targets with increased damage taken auras. Shadow Techniques now triggers more frequently. Fixed an issue that prevented Door of Shadows Venthyr Ability from being castable while moving while under the Spiritwalker's Grace effect.

Enhancement Flametongue Weapon can now trigger from all damage was off-hand attacks only. Fixed an issue that prevented Windfury Totem Rank 2 from applying to party members. Restoration Fixed an issue where Mana Tide Totem could be cast while silenced.

Summon Darkglare is no longer a talent and is now learned baseline at level Shadow Embrace is no longer learned at level 58 and is now a talent option on the level 45 row. Shadow Embrace now lasts 16 seconds was 12 seconds. Haunt Talent and Shadow Embrace Talent now also increase the damage of pets and guardians.

Withering Bolt Conduit has been removed. Fixed an issue where Warlock s with Inevitable Demise Talent who are channeling Drain Life against multiple enemies, and when some of the enemies die, the damage of the rest of their Drain Life would no longer benefit from the Inevitable Demise damage boost.

Demonology From the Shadows Talent now also increases your pet's Shadowflame damage. Incinerate mana cost reduced to 1. Eradication Talent now also increases the damage of pets and guardians. Fixed an issue that prevented Corruption from also striking the Warlock's Havoc target. Fixed an issue that allowed Havoc to be cast without interrupting channeled spells like Drain Life. Fixed an issue that caused some classes' area-of-effect abilities to incorrectly consume Spell Reflection.

This does not apply to Condemn Venthyr Ability. Players who find themselves behind in Renown will now have an increased chance to receive Renown as a reward from all relevant activities. Forgelite Prime Mikanikos The amount of spells and abilities required to summon Bron with Bron's Call to Action has been reduced to 75 was Ooz's Frictionless Coating's absorb value reduced to 7.

Only one form of tracking can be active at a time. Level Retribution Aura Rank 2 — Duration increased by 4 seconds. All auras have a 40 yard range, and one can be active at a time. Avenging Wrath and Holy Avenger no longer have a global cooldown. Hand of Reckoning is now learned at level 9. Lay on Hands is now learned at level 14 was 9.

Damage may break the effect. Only one target can be turned at a time. Retribution Aura — When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 seconds. Word of Glory — Calls down the Light to heal a friendly target. Costs 3 Holy Power. Shield of the Righteous — Slams enemies in front of you with your shield, causing Holy damage and increasing your Armor for 4. No longer limited by charges, costs 3 Holy Power. Crusader Strike — Strike the target for Physical damage.

Hammer of Wrath — Hurls a divine hammer that strikes an enemy for Holy damage. Now generates 1 Holy Power. Consecration — Consecrates the land beneath you, causing Holy damage over 12 seconds to enemies who enter the area. Limit 1. Holy Holy Paladins now use Holy Power as a resource.

Holy Shock now generates 1 Holy Power and its cooldown has been reduced to 7. Light of Dawn now costs 3 Holy Power and has no cooldown. Avenging Crusader Talent no longer has a global cooldown. Aura Mastery now empowers your chosen aura for 8 seconds: Concentration Aura: Immune to Interrupt and Silence effects.

You cannot shield the same person this way twice within 1 minute. When you Holy Shock, all targets with Glimmer of Light are damaged or healed. You may have Glimmer of Light on up to 8 targets. Holy Avenger has been redesigned — Your Holy Power generation is tripled for 20 seconds. Fist of Justice has been redesigned — Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 seconds.

Awakening now also procs from Word of Glory. Bestow Faith now generates 1 Holy Power. Protection Protection Paladins now use Holy Power as a resource. Hammer of the Righteous now generates 1 Holy Power. Light of the Protector has been removed. Blessed Hammer now has a 6 second recharge was 4.

Hand of the Protector now increases Word of Glory's healing by the target's missing health, on any target. Final Stand is now an area trigger that taunts all targets for 8 seconds, instead of a one-time taunt. Righteous Protector now reduces the remaining cooldown of Avenging Wrath and Guardian of the Kings by 1 second with each Holy Power spent.

Retribution Wake of Ashes is no longer a Talent and is learned by all Retribution Paladins at level Blade of Justice cooldown is now 12 seconds was Crusade Talent no longer has a global cooldown. Divine Storm now capped at 5 targets. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light damage to nearby enemies. Execution Sentence has been redesigned — A hammer slowly falls from the sky upon the target. Divine Judgment has been removed.

In addition, it activates Avenging Wrath for 6 seconds. Vengeance Aura now functions on crowd control that strikes all allies, rather than allies that have your Greater Blessings. Hammer of Reckoning has been removed. Luminescence now heals up to 5 allies, preferring injured targets was all allies.

Additionally, the range of this ability has been increased to 40 yards was 20 yards. Only affects Humanoid and Dragonkin targets. Fade now has an additional effect — Fade now reduces the range at which enemies will attack you.

All Priests can now use the following abilities: Shadow Word: Pain — A word of darkness that causes Shadow damage instantly, and an additional Shadow damage over 12 seconds. Shadow Priests generate 4 Insanity. Shadow Word: Death — A word of dark binding that inflicts Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.

If stolen, the victim cannot cast that spell for 20 seconds. Can only be used on Humanoids with mana. New Ability: Mind Sear — Corrosive shadow energy radiates from the target, dealing Shadow damage over 4. New Ability: Mind Blast — Blasts the target's mind for Shadow damage and has an additional effect: Mind Blast prevents some of the next damage dealt by the enemy. Rapture now immediately casts Power Word: Shield on your friendly target when used, if no ally is targeted Power Word: Shield will be cast on yourself and its duration has been reduced to 8 seconds from 10 seconds.

Shadow Covenant has been redesigned — Make a shadowy pact, healing the target and 4 other injured allies within 30 yards. Holy Nova now deals reduced damage if there are more than 5 targets.

Replaces Rapture when talented. Spirit Shell does not have a global cooldown. Circle of Healing is no longer a Talent and learned by all Holy Priests at level Apotheosis now also resets the cooldowns of your Holy Words when activated. While floating, you are only able to cast Holy spells. Divine Attendant has been removed. During Void Form, all targets receive the maximum effect. New Ability: Devouring Plague — Afflicts the target with a disease that instantly cause Shadow damage plus an additional 4 Shadow damage over 6 seconds.

Voidform no longer reduces the cooldown of Mind Blast, but now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform. You no longer gain Haste every 0. Shadowy Apparitions has been redesigned — When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage.

Critical strikes will cause two Apparitions to be created. Shadow Word: Death no longer generates Insanity. Mind Blasts Insanity generation is now 8 was Mind Sear Insanity generation is now 6 was 8. Dark Thoughts duration has been increased to 10 seconds was 6 seconds.

The following Talents have been adjusted: New Talent: Death and Madness replaces Shadowy Insight — If a target dies within 6 seconds after being struck by your Shadow Word: Death, you gain 73 Insanity over 4 seconds and the cooldown of your Shadow Word: Death is reset. This effect cannot occur more than once every 15 seconds. Only usable while channeling Mind Sear. New Talent: Hungering Void replaces Legacy of the Void — Void Bolt causes the target to become vulnerable to the void, increasing damage taken from the Priest for 6 seconds.

Void Bolt cast on vulnerable targets will also extend the duration of your Voidform by 1 second, 2 seconds if Void Bolt critically strikes.

This effect can only be active on one target at any one time. Shadow Crash has been redesigned — Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing Shadow damage to all targets within 8 yards. Void Torrent no longer pauses your Insanity while used, but now applies Devouring Plague. Surrender to Madness no longer instantly generates Insanity when used and has a 1. Additionally, Surrender to Madness now has a heartbeat sound effect that speeds up as you reach the end of the spells' duration.

Searing Nightmare Insanity cost has been reduced to 30 was Shadow Crash no longer has 3 charges and no longer applies a Shadow Crash damage vulnerability debuff on targets hit. Void Torrent now generates 60 Insanity over its duration was 30 , no longer refreshes your damage over time effects, and its cooldown has decreased to 30 seconds was 45 seconds.

Driven to Madness has been redesigned — Now reduces the cooldown of your Void Eruption by 3 seconds when you take damage. Shadow Mania has been removed. Cheap Shot now generates 1 combo point was 2.

All Rogues can now use the following abilities: Instant Poison — Coats your weapons with a Lethal Poison that lasts for 1 hour. Shiv — Attack with your off-hand dealing Physical damage, and applying a concentrated form of your Non-Lethal poison. Awards 1 combo point. Kidney Shot — Finishing move that stuns the target. Lasts longer per combo point. Wound Poison — Coats your weapons with a Lethal Poison that lasts for 1 hour. Wound Poison now has an additional effect — Stacks up to 2 additional times.

Vendetta no longer has a global cooldown. Fan of Knives now capped at 8 targets. Venom Rush now grants you 8 Energy was 5 when you use Mutilate against a poisoned target. Level Grappling Hook Rank 2 — Cooldown reduced by 15 seconds. Roll the Bones no longer consumes combo points, has a 45 second cooldown and a 30 second duration. Additionally, Roll the Bones is no longer replaced by Slice and Dice.

Grand Melee no longer increases attack speed and now grants 2 seconds of Slice and Dice per combo point spent. Between the Eyes no longer stuns the target and replaces Kidney Shot.

Now has a 45 second cooldown was 30 seconds and increases critical strike chance. Restless Blades now causes finishing moves to also reduce the remaining cooldown of Roll the Bones and Blade Flurry. Adrenaline Rush no longer has a global cooldown. Blade Flurry now capped at 4 additional targets. Retractable Hook now reduces the cooldown of Grappling Hook by 15 seconds was 30 seconds and increases its retraction speed.

Killing Spree now capped at 4 additional targets while Blade Flurry is active. Subtlety Level New Ability: Shadow Vault — Finishing move that leaps you into the air, sprays shuriken at up to 8 nearby targets dealing Physical damage.

Backstab now has an additional effect — When you are behind your target, Backstab now also exposes a flaw in their defenses, applying Find Weakness for 6 seconds. Symbols of Death now has an additional effect — Symbols of Death causes your next combo point generator to critically strike. Shadow Blades no longer has a global cooldown. Nightblade has been removed.

Shuriken Storm now capped at 8 targets. The following Talents have been adjusted: New Talent: Premeditation replaces Find Weakness — After entering Stealth, your next Shadowstrike grants up to 10 seconds of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.

Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by. Level Hex Rank 2 — The cooldown of Hex is reduced by 10 seconds. All Shaman can now use the following abilities: New Ability: Flametongue Weapon — Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage. Chain Heal — Heals the friendly target, then jumps to heal the 2 most injured nearby allies 3 for Restoration.

Healing Stream Totem — Summons a totem at your feet for 15 seconds that heals an injured party or raid member within 40 yards for every 2 seconds. Lightning Shield — Surround yourself with a shield of lightning for 30 minutes. Only one Elemental Shield can be active on the Shaman at a time.

Chain Lightning — Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Flame Shock — Sears the target with fire, causing Fire damage and then additional Fire damage over 18 seconds.

Any damage taken automatically kills the totem. New Ability: Spiritwalker's Grace — Calls upon the guidance of the spirits for 15 seconds, permitting movement while casting Shaman spells. Castable while casting. Flame Shock now has an 18 second duration was 24 seconds. Lightning Shield: Generates 5 Maelstrom for the Shaman when attacked.

Ancestral Guidance Talent no longer has a global cooldown. The following Talents have been adjusted: New Talent: Echoing Shock replaces Call the Thunder — Shock the target for Elemental damage and create an ancestral echo, causing your next direct damage or healing spell to be cast a second time 1 second later for free. New Talent: Static Discharge — Discharge excess energy from your Lightning Shield, dealing Nature damage to an enemy within 40 every 0.

Targets with your Flame Shock on them are preferred. Elemental Blast Overload generates 15 Maelstrom. Totem Mastery has been removed. Ascendance now fires a Lava Burst at all of your Flame Shock targets, and refreshes their Flame Shock durations to up to 18 seconds upon activation. Maelstrom resource and Maelstrom bar have been removed. New Ability: Windfury Weapon replaces Windfury passive — Imbue your main-hand weapon with the element of Wind for 30 minutes.

Maelstrom Weapon has been redesigned — When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 10 times. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Feral Spirit now generates one stack of Maelstrom Weapon immediately, and one stack every 3 seconds for 15 seconds. Frostbrand has been replaced with Frost Shock. Frost Shock shares a cooldown with Flame Shock. Frost Shock and Flame Shock now have their cooldowns shortened by Haste.

Flametongue has been replaced with Flametongue Weapon. Rockbiter has been removed. Crash Lightning now deals reduced damage against additional targets. Ice Strike will also reset the cooldown of your Flame and Frost Shock spells.

New Talent: Fire Nova replaces Searing Assault — Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing Fire damage to up to 6 targets within 8 yards of your Flame Shock targets. Hot Hand additionally resets the cooldown of Lava Lash when it activates.

Ascendance now causes you to explode with Nature damage upon activation, dealing damage to all enemies within 8 yards. Lashing Flames duration has been increased to 20 seconds was 12 seconds. New Ability: Water Shield — The caster is surrounded by globes of water, granting 50 mana per 5 seconds. This effect can only occur once every few seconds. Only one of your Elemental Shields can be active on you at once. Earth Shield is no longer a Talent and is learned by all Restoration Shaman at level Riptide duration is now 18 seconds was 15 seconds.

Flame Shock now has an 18 second duration was 21 seconds. Fel Domination now also removes the Shard cost to summon your pet. New Ability: Ritual of Doom — Begins a ritual that sacrifices a random participant to summon a Doomguard. Requires the caster and 4 additional party members to complete the ritual. Demonic Circle is no longer a Talent and is now learned by all Warlocks at level Demonic Gateway no longer despawns when the caster dies.

When the gateway is close to despawning, it begins dissolving out of view to warn the caster and allies that they may wish to replace it.

Enslave Demon has been renamed to Subjugate Demon. A warlock can only have one Curse active per target. Curse of Exhaustion duration has been increased to 12 seconds was 8 seconds. The following Talents have been adjusted: New Talent: Howl of Terror replaces Demonic Circle — Let loose a terrifying howl, causing 5 enemies within 10 yards to flee in fear, disorienting them for 20 seconds. Damage may cancel the effect. Dark Pact now also provides additional health over 20 seconds.

Darkfury now also increases Shadowfury radius by 2 yards. Players and enemies afflicted with Howl of Terror can now take more damage before the ability is canceled. Curse of Weakness: Enemy is unable to critically strike. Reduces the time between how often players can take your Demonic Gateway by 15 seconds. Curse of Fragility has been renamed to Bane of Fragility.

Entrenched in Flame has been removed. Affliction Level Corruption Rank 3 — Corruption now instantly deals damage. Stacks up to 3 times. New Ability: Malefic Rapture — Your damaging periodic effects erupt on all targets, causing Shadow damage per effect. Unstable Affliction duration is now 16 seconds was 8 seconds , no longer costs a Soul Shard, and no longer stacks.

Unstable Affliction damage backlash when dispelled has been increased substantially. Sow the Seeds now embeds demon seeds into 2 additional enemies was 1. This effect stacks up to 50 times and can no longer be dispelled. Nightfall now procs more often as Corruption spreads to more targets. Writhe in Agony now causes Agony's damage to start at 4 stacks and may now ramp up to 18 stacks was Deathbolt has been removed and is now a PvP Talent.

Haunt duration is now 18 seconds was 15 seconds. Dark Soul: Misery no longer has a global cooldown. Instant cast, costs 3 Soul Shards. With Absolute Corruption Talent, counts up to 14 seconds of your Corruption's damage. Costs 3 Soul Shards. Soulshatter now consumes all of your Corruption effects on the 5 nearest enemies instead of damage over time effects, and you no longer gain Haste for each enemy hit by Soulshatter.

Curse of Shadows has been renamed to Bane of Shadows.



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