Megaupload haunting ground scenes
Simply being around these stalkers puts Fiona in a state of panic, causing the screen to become blurry or fuzzy over time and making your attempts to escape all the more intense. If not properly managed with hiding or the use of finite "calming items," you'll completely lose control of Fiona as she sprints away from the stalker, leaving you completely vulnerable to attacks.
Haunting Ground 's unique selling point is the inclusion of an adorable canine companion named Hewie. Players rescue him quite early into the game, and he becomes your faithful helper, detecting traps, finding key items, fighting off stalkers and even being used to solve puzzles.
In short, he's a very good boy. However, Hewie is just like a real dog, and you need to build your bond with him over time, praising him when he does well and scolding him when he doesn't. The game makes you work for it, but the sense of comfort and security that Hewie offers in such a disturbing world is more than worth the time and effort. And disturbing is the keyword here because Haunting Ground is definitely not one for the sensitive souls amongst us.
Its approach to body horror, objectification and voyeurism is genuinely repulsive, and as the narrative unfolds it touches on themes like rape, incest and forced impregnation. Thankfully, it's never gratuitous in this regard, relying more on the power of suggestion than being outright explicit for shock value. However, its various game over screens are perhaps the most nauseating thing ever put into a video game, so be wary of those.
Everything about Belli Castle helps to emphasize this grotesque, psychosexual nightmare that Fiona is trapped in. The twisting, labyrinthine corridors are full of lifeless mannequins and sexless beings, all in various states of undress and submission. Once I changed screens, so not even rooms really, to find myself face-to-face with Debilitas!
Not pretty, not nice. More topics from this board Side Quest 2 Answers How do i save the game? General 5 Answers Why so incredibly expensive to buy? General 3 Answers How do I get past the three headed dragon? Main Quest 2 Answers Bisque Doll? General 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Ferret75 12 years ago 1 When I say death scenes, I mean the ones with messing up puzzles. Llyrivida 12 years ago 3 Hmm Ferret75 Topic Creator 12 years ago 4 Especially the scene where Daniella traps you in the spiked dresser.
Llyrivida 12 years ago 5 I think the iron maiden was a little over done. Ferret75 Topic Creator 12 years ago 7 The game doesn't actually startle me from shock effects that much. For those interested in this game getting a re-release.
Question about Daniella and wardrobes. The stalker difficulty is pretty inconsistent in this game. I wish Hewie was less clunky. Side Quest. Not everything that is necessary will sparkle or stand out. It is possible to get lost here for quite some time before you finally figure out what is going on. Remember - I tear my hair out so you don't have to.
Aww, that poor dog is tied to the tree. Time to go make a new friend. Down the steps and out the door. As the owner of a rescued dog, believe me, this one tugs at the heartstrings And sadly, happens, which makes it all the more depressing - Fiona frees the dog Anyway, hmm, time to go back and explore a bit, wouldn't you say? You can by all means take the passage which you find open on the way back up to the Guest Room, but you won't be doing much there yet.
So we nip through the guest room Aww man! This thing just doesn't get it, does he? Come on Fiona, a good kick in the right place is all it takes Dog attack!
Even better! Learn how to order the dog to attack, and it'll scare Debilitas away for now. We will now be traveling with Hewie, and Hewie might take a bit of time to train up. The key is - praise him every time he gets something right, and scold him when he doesn't do as he is told. It does not take long for Hewie to get the message and become an extremely useful asset. Remember that if you want him attacking, to urge him on and then praise him.
This, in conjunction with certain items, can wear your foes down, and even knock them down! When KO'ed, search them once and once only for items. Then get your butt outta there. Our new friend Hewie: check. Fiona's chest - check. I mean, ahem, sorry, umm, yes, shall we move on?
Let's get on with the important bit now. Back out into the gardens. It's blocked by a box, but there's a hole to the right of the door! Hmm, Hewie sized too. Fiona in a bush. Yes, there are more joke oppertunities in that than I can take First of all, there is a ball on the ramp - the shiny object. This toy can be used to play with Hewie and apparantly improve his friendship level.
Also, you can command Hewie to attack the straw dummies - one will reveal a secret item. And the vase can also be smashed for an item. There is a big gate here, but it's jammed, so no way out there then Anyway, back into the gardens. Now we have Hewie, we can investigate that area. So, um, do so. Order Hewie to "Go! Now we can open the door to the Puppet Room. But first, carry on through here, grab the sparkly item and check the doors at the other side of the bridge to realise that you're not getting out that easily.
We COULD go back to the puppet room through the kitchen, which is undoubtedly quicker, but there is an alternative OK, I'm not being stupid, of course Hewie can't climb down ladders. But remember that sparkly from earlier? Get the camera properly adjusted so you see the sparkle, and order Hewie to "Go! Go down the ladder and remember to praise him for this death-defying act of obedience. Now we can nip into the Service Passage.
OK, this is where you best hope Hewie plays ball. Remember that bit of floor which sinks when you walk on it? If he follows you, scold him and repeat until the pooch gets over his selective hearing problems. OK, to the door now. Use the Broken Marionette to open the door. Quirky variation on the usual, bog-standard key. I'm almost impressed. Go through it and hit the lever to deactivate the trap. Time to move on, I would say. I wondered what it was that Fiona had that was so important apart from being the cliche horror victim with big assets.
By this point the big lug will be after you again, so use the conveniently placed hiding spot that has been provided, and move on when the coast is clear. Anyway, door here, enter. OK, without a doubt, this is bleep ed up. The two items you get here are what Debilitas would normally drop, so note that Debilitas won't drop them if you get them here! Time to move on before that big excuse for a Out the other door here. Check if you want, but while we're up here, there's an important spot you should remember.
In the far wall from where you enter, in the corner, is a hole. Everything about it screams 'Don't go in'. Guess what? Yup, we're going in! In this room are two important things - one is a spot where you can occasionally find some useful items to aid you in combat, the other is the large machine. This is where you use Medallions to synth up some alchemic delights. There are directions of how to use it in this room, but the goal is to line up as many spots of the same colour as possible.
It requires patience and good reflexes, but it is possible to make some good stuff here. Use up your medallions, and leave the way you came in. We've no real need to go downstairs yet, so that means we go through the door. See the nice sparkly item? Go to it to trigger a cutscene. Either way, this scene is an extra scene for your movies list and you're Debilitas-free for a little while.
Nice work, Shaun! Debilitas may once again be on your case. Not good. There are four doors here, left to right - the first door takes you into a small office-type room, the second and third doors are fake, and the fourth door takes us into the Recreation Room. Which is where we want to go!
Opposite where you come in is a door. Unlock it and go through and we're downstairs from the Sculpture Gallery. Ahh well, you can call for Hewie now. There's a door down here, which we're going into. There's a hiding spot here. Use it. Either way, there isn't much of note here - except a painting which Fiona notices looks like it's painted in blood and raises her panic slightly. Whatever happens, get Hewie and go back to the passage with fake doors.
Go to the right and down that passage. Praise him for this. OK, up the ladder at the end. And then up the other one. This is where I find most get confused, since this spot up here is empty bar a metal thing in the corner.
Kick the side of it three times to lower the bridge. This IS important, so remember to do it. Now we go back to the Passage with Fake Doors. Ignore that one door I mentioned earlier for now, and run past it. Run forwards, and up the ramp, into another area. This is from a guy called Lorenzo, and he seems to want to help by providing you some details of what to do.
Anyway, press onward. This takes you to the Courtyard-type area we went to earlier, but we have no need to go that way now. See those flowers? Stand next to the hole and order Hewie to "Go! Now we have these, we can go back to the Passage with Fake Doors.
Order Hewie into it. He'll stay there it seems until you order him out. So now for that door we haven't been into yet in the Passage with Fake Doors Only one we haven't been in yet. OK, this is another puzzle. There are lots of butterflies flying around some dried flowers Seems obvious really, but use the Fresh Flowers on the vase and the butterflies will leave the door, another one of those puzzles which is obvious when you've done it.
Save if you want and enter the door we just cleared. If Debilitas is chasing you, then close the door and push that crate across. Sure, you're stuck in here now, but then, Debilitas can't get to you. Which is a good thing. Check the sink for an item, it doesn't sparkle but it's not exactly hidden. There is a ladder here, go down it. Order him to "Go! Nice work boy, we'll praise him in a minute. Kick it to reveal an item, but also a piece of Magnesia. This doesn't do any damage from what I can tell, but it can give Fiona a scare.
Anyway, we're now done here. Time to return to Hewie. Not that I get off on asking for Lloyd Grossman's help but, "Who would live in a house like this? David, it's over to you Now, for our home and studio audience, though not for our Fiona, here's whose house it is. Hint: Debilitas' house Go into it. You should get a Beef Jerky, which is a good thing indeed, but I wouldn't spend long here - it's a total dead end and getting cornered here is not good news.
Back to those ladders. Note: Shaun Sturgess points out, if you DO get cornered, there is a doll next to the shrine that can be picked up and used in a pinch. I like a good tinkle of the ivories myself bet you didn't know I was classically trained ; - there's an item here, a locked door which leads out into the Walkway from earlier, and a swivelly telescopic thing. Use that thing and turn it until you see it click. That's one thing done. Now, out the locked door and into the walkway.
It's just before the spot we met our dear friend Debilitas. Go in there. Use the Study Key and get a refracting mirror. We'll need this. Anyhow, return to our dear Hewie now, who is by this point howling out loud.
This is not good, it attracts attention. Either way, we've got to go back to the old balcony, just off the Sculpture Gallery. Not hard to find the way back. Good boy.
Praise him for his efforts, and then go up the ladder - you can order him to stay, but by not doing so he'll more than likely meet up with you soon. Failing that, leave him in the Graveyard area.
But you won't have him to get the item. Your choice. Up the ladder, we find the bridge we made drop earlier. Cross it and open the door. It's just rather time consuming, and as such Hewie will do a lot of barking. Push the blue block out first a bit, then push the green one down to it's normal place, running around the stairs to slot it into position. Push the blue block until you can run around it in the gap in the red line, and push it down towards the blue line and finish that up.
The last two reds blocks should be straight-forward from there. Genius, really. There's a locked door up here too, which we'll come back to later. Anyway, back to those stairs If not, find him. Anyway, back to this room. There are another two swivel mirrors here - and one requires that refracting mirror we picked up earlier. Like the mirror in the Music Room, line them up until the two mirrors click, and watch the scene.
Wonder where we go now? Believe me, the next few areas can try your patience. I highly recommend that you save here. OK, do that, and run down the stairs.
At the bottom, notice that there's a plaque on the wall - you'll need Hewie for this bit. Oh dear me, this is the stuff of nightmares Take the utmost care here, because it is so easy to die here it's almost unforgivable. But the solution is a no-brainer if you read the placard just a second ago. You'll need to do this twice to clear this area this time. If you fall, you hear a sickening squelchy crunchy sound eww and the game over screen.
Thankfully, we only just saved Clear this area and we get onto a boss fight. On the other side, Hewie can also find a hidden item. Thanks to Prelude2Disaster who e-mailed me this information. Nice and spacious. Gotta be a catch - of course, boss fight. Run to the goddess statue at the end of the aisle, paying note to the two levers which you can't do much with now - you might wanna use them soon.
Anyway, check the statue and examine further for a key. Before we can whoop, and wager our guesses as to what door this opens, we're rudely interrupted by Debilitas, and he doesn't seem happy. Or is he? I can never tell. And it's a truly odd one. When Fiona uses the door, it opens into the Hall of Darkness.
When Debilitas uses the door, it opens into the Chapel. While a minor point, it's good to see Capcom getting it wrong! Think he got the message? But before we rush off, there is something which you can do to even the score You've been there before.
The messy and slightly creepy wooden shed-type building? Poor thing has the mental age of a five-year old but the body of a mutant killing machine. He seems to have sussed that we are smarter than him No, really? This key isn't your ticket to freedom Once you have the key Remember the one stall down the stairs which was locked?
We can now open it with the aid of our new friend Debilitas' key! Go down the stairs, follow the path and on the table lie some shiny new shoes! This makes life easier later - while Hewie has a foe distracted, you can sneak in some kicks. Now your kicks are more powerful, the tag-team effort is a lot more effective. More downtime for your enemies means more goodies to pick up, so don't be afraid to fight from now on if you have to! Use this key on the castle doors outside the entrance hall.
Use your key Once again, this is a small area really but things can be so easily missed, forcing backtracking. Let's get on with it then. Poor Daniella. She was made to be the perfect woman, but lacks the emotions and feelings to complete the package. It's depressing to be that beautiful but be unable to feel anything. Anyway, whatever Fiona ate isn't agreeing with her That sucks, Fiona is really not feeling well.
Best go and lie down in Daniella isn't complete Whether it be through a false sense of betrayal, jealousy or just that Fiona has what she can't have, Daniella breaks the window with her head Hey, that is a pretty awesome party piece! We're pretty much done in the castle bit, and Daniella isn't too hard to outrun, so run back to How Daniella got there so fast is amazing, but leave her alone here and she'll leave you alone Open that door!
Run to the end of the hall and through the door! Run up to trigger a cutscene. Hmm, Daniella seems to hate her own reflection. While she's busy screaming, press on upwards! Down the stairs, check door, trigger another cutscene. You can conceal yourself behind the curtains. Use it as and when required. OK, now we're in the mansion proper.
A couple of sparkly items should be picked up, explore this area. The first turning takes you to the Giant Mammoths Head Walkway We'll come to that shortly , ignore that turn for now and walk straight ahead from the hole Silent Hill 4 overtones, or is that just my imagination? On the left side of the screen is a balcony, which you can use to hide in.
On the right, is an open room with an unlit lamp and a save point. I'd save right about now, but we're in no imminent danger. Regardless, straight on from these doors is another door. Note this in case you need to keep Daniella's mind occupied.
Walk through here and into Remember how you usually avoid them and shut doors behind you to keep them from following you? Tough, we need this one to follow us. Back to that unlit lamp. And press onward. OK, now for the fun bit. Lure it into that room with the unlit lamp in the middle. The aim here is to get the luminescent to collide with the lamp, lighting it up and revealing a passageway for us to go to. Once done, back to the Garden Room. Admire the lush greenery from above if you have to.
Beside you as you enter is a closet which you can hide in, although it's not great and I wouldn't recommend or list it as a hiding spot. Further down the walkway is some sofas - on which sits a mummified woman!
Not nice. But pointless. Anyway, just beyond that is a red door can't use this door now , a vase you are kicking these things, right? Down the stairs, is a door. Hewie will probably start growling here, but ignore for now. In the first corner you approach is a door. Now we're talking! OK, this room is more than just your recovery point. First of all, there is a picture on the wall in here, a wordsearch of a sort.
The clue comes later but it isn't very hard to clearly pick out the words. Go to the passcard machine, and make three passcards. We have three passcards, we're fully recovered, and we're ready to roll. Let's go! In this room, you can open the shutters for a little cutscene. Problem is, Daniella will chase you after this scene. Check it for an item. OK, we're not doing much here, just passing through. Ignore the branching path and go straight ahead. Of course. Hopefully Daniella isn't chasing you, if she is use the hiding spot provided.
Daniella, I have found, has an evil habit of hitting Hewie when she can't find you. Nasty piece of work, that Daniella. But not much to do here except take the door opposite you. Notice the picture on the wall - we have the three keyplates now, so we're good.
Down the stairs. To the south of you here are two vases, and that locked door. Doing so lets Daniella in this is if you haven't met her here yet , and we don't want that. The stairs to the left, going down, head to a puzzle we can't yet solve. So go north and enter that door. Oh yes, there's a luminescent here. Make it follow you into this next room. There's a door here we can't unlock yet, and a lamp Luminescent hit lamp, open safe. We have a Film Reel. Next is the serpent heads. This is pretty straight-forward but first, grab the torn note from one of the serpents mouths.
Read it if you must. Not necessary since I'm taking you through this, but hey, knock yourself out. Right, these serpents have open mouths. Three heads, three keyplates. Bottom left, Salt. Bottom Right, Mercury. Once these two are in place, examine one of the heads and use the Sulfur keyplate, and Hewie leaps into action. Praise him like you should. The fire is now ice, order Hewie to stay and climb the ice pillar.
A lot of books. But first, pick up the carelessly placed shiny item Mmm. Walk right, until you're behind a rusty ladder. Fiona can't climb it, and neither will Hewie lazy dog , but there's a shiny object on the top! I wonder if kicking it will do any good One Saturn Key. Leave this room using the normal door method. Gross yourself out by walking over its trunk, and note the room in the background. We'll go there soon. We're back here. But we want to be back at the Serpents Hallway.
If Daniella gives you grief, sick Hewie on her and kick her as well. Or hide, your choice. Either way, back to Serpents Hallway. We need to go check out the room to the LEFT now, so lets do so. Down the stairs, use your key to open the door. I'll give you the solution as well soon, however doesn't hurt to understand what I'm talking about.
She gets about a bit sharpish! Doing so will make her chase you with a new weapon - a red-hot pointy poker. I believe this does more damage than the glass shard. OK, examined everything?
Back to Use the key. Yes, it's mirror image, which should be the biggest clue to solve this puzzle Just glance around the room and drink it in. OK, figured out what to do yet? First and foremost, DON'T open the closet. Basically, you check the items in this room and are given the opportunity to examine them further.
There are six items here - three are true reflections, three are the same. Closely examine the wrong item and the door locks shut, and by trying to leave which you eventually must you're treated to a grizzly little death scene. The three items you should examine are: 1 The chessboard, is a true reflection. Each time you examine the right item, you get a little scene where something moves.
The red doors, usually blocked by walls, are now accessible, and a patch of water we haven't yet been to is now crossable. Leave this room now, and return to the Serpents Walkway. Go there. Take the other door. It's in the Iron Maiden, the metal thing with spikes. Hit the lever to lower the spikes, then you can hide in here.
A big thanks to everyone who pointed out that YES, Fiona can die in here - a bit gruesome perhaps, but required if you want a complete movies list eventually Shiny item ahoy! There's a corpse in a chair - you can examine it and try and take the item, but it's no good.
The thing is possessed and will resist. So, we need to exorcise it.
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